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As an Art Director, you will work with leadership to provide artistic direction across numerous work streams. You will collaborate with product designers, technical artists, artists, and engineers to understand what capabilities are on the technological horizon and demonstrate what is possible through well-crafted visuals and functional demos to shippable experiences.
US - Remote
Art Director Responsibilities
Oversee the complete creative process of one or more projects, combining technical and artistic skills. This includes developing proposals, presenting pitches, creating innovative ideas, building prototypes, and implementing, either alone or as part of a team.
Produce and provide top-notch optimized materials such as 3D models, concept art, and motion-related assets for real-time environments and can design, prototype, and build larger visual systems, individually and with a broader team.
Oversee the entire creative process setting the creative vision for the project and ensuring that the outcome meets specific quality standards and objectives and is executed successfully.
Confidently communicate project direction and strategy to internal partners while providing expert guidance on technical constraints and innovative concepts.
Anticipate problems that may put a project at risk and implement alternative creative solutions.
Can guide internal partners through creative concepting.
Resilience under pressure and against deadlines.
Technically sophisticated. Can work closely with researchers and engineers while acting as a liaison between project stakeholders.
Proven artistic sensibilities. Can make beautiful work and guide others in doing so.
Has experience in designing, prototyping, and constructing visual/motion systems, both independently and as part of a team.
Effective communication and presentation skills.
Experience providing direction and vision to internal XFN partners and stakeholders.
Expertise with 3D tools such as Blender, Maya, Houdini, Unity, Unreal, Spark AR, etc.
Experience creating AR/VR, mobile apps, and interactive installations.
Familiarity with Spark AR and Unity.
Extensive experience interacting and pitching to high-level executives.
Experience working in AAA games, VFX, film or other comparable industries.
May have experience with procedural artwork generation.
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to email@example.com.
$146,000/year to $200,000/year + bonus + equity + benefits
Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.